DAWID GĄSIOROWSKI LEVEL DESIGN PORTFOLIO

Factoryal

This was actually a challenge. Despite the simple theme, I had struggled to finish this one due to severe lack of any motivation. Luckily enough, I managed to finish it in the end.

I am very happy that I didn't fell into a trap of making everything absurdly large as I did in my two previous entries. This one feels much more natural and fitting to the game in general, which is a win in my book.

I still could do more with it though. For example, details are lacking in some areas, but at this point I think I can atribute it to my dislike towards level art. I much more enjoy making things playable, rather than look good.

The difficulty is also a bit off. Because of my lack of will to get this done, I cut corners in some areas and plop some things without much thought. You deffinitely should not do it this way.

At the end of the day though, I still think it's a success. I have delivered a playable level, that's not to frustrating. Just a little bit rough and I can live with taht.

Assets used

  • Resources provided by the jam organizers
  • Music: CGcup - OGost
  • Skybox: Makkon - mak_cloudysky1_
  • Textures: makkon_industrial
  • Textures: makkon_tech
  • Textures: makkon_urbaninterior

Download link

Slipseer - Floyd Factory jam